Md2 Exporter for 3Ds Max Installation In the zip file you will also find a help directory which contains this html document and a plain text version.
Exports Md2 model format from Max 4. Single frames or frame sequences are exported. Exporting the normal data is optional. Known issues The script is a Beta so I suspect there will be bugs as people use the exporter in ways I did not imagine. At present there is no support for GLCommands (tri strips and fans), this is because the target engine Blitz Basic does not require the commands. If you require the Commands then let me know, if time permits then I will endever to put it in. Thanks to Quake II 12/11/97 public code release: without this there would be no script. Chris Cookson: for writing an importer who's script helped me to write this one. Usage From Max goto the Utilities Pannel [Hammer] and open the MaxScript pannel Click on MD2 Exporter in the drop down list. Check the Save Aimation box if you wish to save a frame sequence, otherwise a single frame will be exported. If exporting a sequence you can select the Frame Step to export the animation on every n'th frame using the spinner. The animation sequence can either be the Active Segment or you can specify your own Custom Segment with the two spinners. Generate Normals will create the normal index, use this if you require the normal data but the exprter will take longer to generate the data. Select your model in max and hit the Export button, a file selector window will appear, chose your filename, hit save and after a short delay you should have a Md2 model. Download Md2Exporter.zip (15kb)
|