3DS Max Blitz3D exporter v0.63
By Robert Cummings
Contact Email &
Redflame Games Homepage
Contact me here for bugs and suggestions about
this exporter, or download from Redflame Games.
Blitz Basic Homepage
The home of Blitz3D, the powerful easy to use
programming language. This exporter exports
to Blitz's .B3D format.
Getting Started Tutorial
Make your models look how you them to look!
Introduction |
I have put together these plugins so that the Max Blitz3D users can benefit from the powerful features that both 3DS Max and Blitz3D offers. It's very much work in progress so it is important to report any bugs that you might find to me at my email address. I am open to suggestions too! I am not responsible for the output of these plugins, or any loss/change of data that may occur. You use these plugins entirely at your own risk. |
1.0 What is it? |
Two 3ds max script plugins. One for materials and one
for exporting geometry. They rely on one another. The material plugin is called "b3dmaterial.mse" The export plugin is called "b3dexport.mse" |
1.1 What version of Max do I need? |
You need 3DS Max 4.2 or 5.x |
2.0 What should they do? |
They'll try and get your models out of max and into the Blitz3D ".B3D" format hopefully with decent materials! |
3.0 How do I install them? |
First delete any existing Blitz3D (b3d-export.mse etc) plugin scripts
you may have in your plugin folders (these will be 0.5 versions). You get the general idea. They should go into the "scripts\startup\" folder because they will then start when max starts. This is absolutely vital for the material plugin to automatically activate when you reload a previously saved max scene, plus it makes your life easier. |
4.0 How do I use the export plugin? |
Note: there is no need to select any geometry in the scene: the plugin
will |
4.1 How do I use the material plugin? |
1. Open Material Editor by pressing "m" in max or through the menu. 2. choose an empty material slot. It has not been tested with materials 3. Click "standard" button just below the material previews
to bring up the 4. The rest is self-explanitory. You want to click the "show map
in viewport" You should be familiar with most of these settings. |
6.0 Known issues |
a) The plugin will save the scene with a highly unusual name before executing so don't run the plugin if you're planning on using undo shortly after! Make sure you save your work before using this plugin. You may reload your original scene. This behaviour will probably change in the future and is a small price to pay. b) The plugin may export non-geometry. It may export bones. If it does, or you are getting any adverse affects, please contact me on the email address at the top of this document. This goes for any bug reports. c) A common problem is meshes that do not export as expected. to fix this you can try a "reset X form" in the utilities panel, followed by applying "normals" modifier. This should in theory highlight most of your meshes problems. 3DS Max can cause untold "invisible" damage to a mesh when you use mirror for example, so be sure to frequently reset your x form and clean up the mesh during modelling.
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7.0 History |
v0.63 fixes a few misc issues and introduces hierarchies. v0.62 fixes Max 4.2 export issues. 4.0 users must upgrade now. v0.61 fixes the rotated/skewed texture bug and enables the high-color texture flag. v0.6 fixes for export error messages. Geometry and material export, no smoothing groups or vertex colors exported yet. No animation either. No heirarchy information supported yet. v0.5 first public release. Very buggy, didn't run properly on half test bed machines. Introduction of material type and simple geometry export. |