Welcome to the getting started tutorial!
Making your models look how you want them has never been easier!
This guide assumes basic 3DS Max knowledge.



A) Exporting
Simply navigate to the utilities panel and click "MaxScript". Choose "B3D Export" from the drop-down list and click the export button. Please be aware that 3DS Max will auto-save in it's own filename when you export. So be careful when deciding to save. Keep an eye on filenames...



B) Applying textures and detailed material settings


To do this, we need to click on the the "Standard" Button. Take a closer look at material editor.



When we click "Standard", it brings up a selection box. We're interested in the Blitz3D Material, so click twice on that to choose it.




And thats all we need to know!

These settings are saved with your max file. Most of these options are identical to the Blitz3D equivalents, so refer to the Blitz3D documentation for more information on these.